![]() ![]() ![]() He is one of only two classes that can occupy the driver's position of vehicles other than Walking Fortress Balam in EDF 4.1, with the other being the Ranger. He has the same middle-of-the-road armor limit as the Ranger in online play. In EDF 4.1, he has a lower armor growth rate at 0.424 HP per armor item. He has the same starting HP as the Ranger at 200, and the same armor growth at 0.47 HP per armor item. ![]() The Air Raider has three weapon slots, though the third is reserved for vehicles he cannot place vehicles in his two normal weapon slots, or place weapons in his third. While they can benefit all EDF troops, the Air Raider is a particularly strong ally for the Fencer, allowing the use of his most powerful missile weapons, and the Wing Diver with his items that allow faster replenishment of her energy supply. The Air Raider is an oddity at first, seeming feeble with his fiddly, strange weapons and reliance on vehicles, but with a proper understanding of his various gizmos he is a powerful soldier even on his own, and can turn a struggling team into a wrecking ball. Oddly, though much focus is placed on them, no NPC Air Raiders are ever encountered by Storm Team. 2.4 Assist devices, Decoys and generatorsĮarth Defense Force 2025 - PS3 X360 - Air Raider (E3 2013 trailer)-0Īir Raiders are the battlefield logistical arm of the EDF forces, and are relied upon for precise tactical data and support for other EDF infantry. ![]()
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